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They come up with the first half of the phrase, you come up with the second. Funniest one wins.

Today’s is: “He was like Disneyland…”

and a few contestants are:

“…kills someone every few years.”

“…he sounded magical, but in reality was dirty.”

“…promising  a wonderland while robbing you blind.”

Word Links, played over Instant Message or a chat program with a pal, will help you cheerfully while away a few workday minutes.

Players: 2-6

THE GAME PLAN:

“It” mentally lists several two-word phrases or ideas that each contain a common word. For example, end run, run-around, run out, run up—the common word, of course, is run. Then the other word from each phrase is presented as a clue. The players will venture guesses as to the common word.

Check out this recent game of Work Links, to give you an idea of how the game might go:

“It” is thinking of the word key.
It: “Stone.”
Guesser(s): “henge? wall? cold?” They will think for a moment or two and then, when all guessers agree they are stumped, may ask for another clue:  “Next clue, please.”
It: “House.”
Guessers try to find a common word linking stone and house. They venture guesses until someone hits on the common word or they have to request another clue.
It: “Note.”
Guessers continue trying to find common word until someone hits on “key”—key stone, house key, keynote. Obviously, “It” might need at least five or six words stockpiled for use as clues.